A bare-bones map done in a hurry 10 minutes before today's session. Was still plenty useful to locate the stygian birds' nest in the ruined manor. 😀
A great start for that afterlife-themed arc of the campaign!

During the post-apocalypse, if you are lucky enough, you might be able to download a map from a still orbiting satellite.
I hope my players will like it.

Et la version en français 😉.
🇫🇷 🇨🇦 🇨🇭 🇧🇪 🇱🇺 🇳🇪 🇧🇫 🇨🇬 🇨🇩 🇨🇮 🇬🇦 🇬🇳 🇲🇱 🇲🇨 🇸🇳 🇹🇬

GMed a short campaign during the second lockdown. We played N.YX, a diceless urban fantasy set in Manhattan that starts off with a lengthy collaborative setting creation. 🌆

I think we produced enough material during the world building phase to play for 20 to 30 sessions, so cramming everything into 5 sessions was probably a bit much.

Not entirely convinced by the resolution mechanics, but we had fun nonetheless! 😀

For the last session of our summer campaign, my players gifted me a customized shirt, a vinyl recorded by the main antagonist, and a terrible novel written by one of the NPCs.
That's really nice of them, and we had a terrific last session!

I played a game of Terra Mystica with friends over the Internet. It was long, but damn was it fun. 🧙

I barely see these people once every other year, I'm glad the social distancing provided a chance for us to play together.

First game of the third (and last) season of my 60s espionage campaign using White Lies. The PCs brought down a Russian agent trying to defect to the west and uncovered a plot to replace the USSR's defense minister with his brainwashed twin. Off to a great start!

I had a reflex syncope after giving blood, I feel bad for causing trouble for all the kind people here at the EFS. 😖

Curses can get oddly specific… And ruin what would have otherwise been a nice picnic in the haunted necropolis. 🥪 ☀️

Working on the floor plan of a Cyberpunk 2020 corporate HQ for Friday's game.

The base map and photo are from the Alésia Museum and Archaeological Park in Alise-Sainte-Reine, France. (I do not own these pictures.)

I ran "Mordiou!" in English for the folks in , we had a great time!

It's a French designed to play 3 Musketeers-like swashbuckling adventures in pseudo-Renaissance France. The social combat mechanics are fun to use every time, with memorable insults and one-liners.

The homebrewed Pommeau sure helped to get into the right mood ;-).


Breakfast in : deep-fried haggis with chips and cough-syrup-flavoured soda. Livin' the Scottish dream! 🏴󠁧󠁢󠁳󠁣󠁴󠁿

And here is the logo that won the contest, made by another club member.
Like the previous one, it's not public domain.

Here is another proposal that lost the contest, created by a professional designer friend of mine, paid for by GMing a few games for him 😜.
I do not own this one so it's not public domain.

Here is the full version with text that I submitted to the contest.

My proposal for the new logo of my gaming club lost the popularity contest, so I hereby release its textless version into the public domain. Feel free to use it however you want. I hope it will prove useful to someone 😀.
SVG source available on request.

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Mostly French instance - Read full description for rules.