I think we produced enough material during the world building phase to play for 20 to 30 sessions, so cramming everything into 5 sessions was probably a bit much.
Not entirely convinced by the resolution mechanics, but we had fun nonetheless! 😀
First game of the third (and last) season of my 60s espionage campaign using White Lies. The PCs brought down a Russian agent trying to defect to the west and uncovered a plot to replace the USSR's defense minister with his brainwashed twin. Off to a great start!
It's a French #RPG designed to play 3 Musketeers-like swashbuckling adventures in pseudo-Renaissance France. The social combat mechanics are fun to use every time, with memorable insults and one-liners.
The homebrewed Pommeau sure helped to get into the right mood ;-).